What this game costs you — in money and in time
Star ratings tell you if a game is good. They don't tell you what it will cost to keep playing, or whether it ever ends. We publish both, with the reasoning shown.
Every figure has a source
Monetization data comes from the publisher's own patch notes, store pages and published odds — or we say plainly that no official figure exists.
Rated by year, not once
Free-to-play games change their monetization after launch — sometimes under public pressure. A rating from two years ago can be wrong today, so ratings carry a year.
Money and time together
A cheap game that never ends can cost you more than an expensive one that does. Most review sites answer one question. We publish both next to each other.
Recently rated
Candy Crush Saga
A free match-3 puzzle game with no gacha and no loot boxes — just a life timer and a short, fixed price list for skipping the wait, published right on the App Store page.
Open Candy Crush SagaPressure
055
To ending
— — —
No scripted ending — live service
Fortnite
Free to download and free to be fully competitive in — the money goes exclusively toward looking different, not playing better.
Open FortnitePressure
020
To ending
— — —
No scripted ending — live service
Hades
One purchase, a real ending reachable in about a day's worth of play, and nothing else to buy — the roguelike answer to what Portal is for shooters.
Open HadesPressure
000
To ending
022hrs
Scripted ending exists
Genshin Impact
A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.
Open Genshin ImpactPressure
078
To ending
— — —
No scripted ending — live service
Portal
Bought once, no purchases inside it, and over in an evening. The clean opposite case to a live-service game, useful as a baseline for what zero monetization pressure actually looks like.
Open PortalPressure
000
To ending
003hrs
Scripted ending exists